In my case, it seems to be a problem caused by some configuration error caused by the DOTween pro asset, and deleting the asset stops the problem from ever happening again. I'm adding a Poll as well to see if this is a frequent occurrence for many users or just me since I have been unable to find any information about this except from a post from 2 years ago which got 0 replies. I can't even save my scene fast enough to not lose what I'm doing because "Reload Script Assemblies" starts so fast after changing anything. Literally do anything - 30 seconds of "Reload Script Assemblies"īut as I said in the title >50% of the time, "Reload Script Assemblies" makes Unity Stop Responding. Whether it's in visual studio, or in Unity itself.Īdd Gameobject - 30 seconds of "Reload Script Assemblies"Ĭhange size of Gameobject - 30 seconds of "Reload Script Assemblies" Monodevelop - Visual studio(problem persists in both)Īlso, when Unity does work, and allow me to make a single change, it still "Reload Script Assemblies" after every change I make. What do I have to do to get this program to work?Īnd Unity is installed on (and projects are located on): WD Black NVMe M2 2280 1TB SSDĬhanging install location, as well as project save location. Attached is an image showing task manager as well as the Unity interface. Made a new project, added a script that changes text when a key is pressed, but didn't even have to hit "Play" for it to "Reload Script Assemblies" and hang. I clicked "Play" on the default empty canvas and it started "Reload Script Assemblies" before I even changed anything, I had to end it in task manager. ![]() The "Reload Script Assemblies" problem was noticed the very first time I ran it. I just installed Unity last night, 2020.2.3f1. Right now as I'm typing this it says "Reload Script Assemblies (busy for 17:00).". Sometimes just starting Unity causes "Reload Script Assemblies" to start, and never finish.
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